Soccer game timer, with the periods each age group plays
Pick your age group and the clock fills in the halves or quarters that group plays. It counts the period, buzzes at the whistle, runs the break, and waits for you before the next period starts. Big numbers for a phone in the sun, one tap to send the same clock to the other coach, no sign in and nothing to install.
Whoever opens the link is in step from that moment. Nothing you tap here reaches their phone, so send it again after a pause and after every break: a link sent before a break holds at the end of that break until the phone holding it taps for itself.
US Soccer's 7v7 standard: two 25 minute halves with a 10 minute halftime and no added time.
Game length by age group
| Age group | Format | Periods | Minutes each | Break | Halftime | Total play |
|---|---|---|---|---|---|---|
| U4 | 4v4 | 4 quarters | 6 min* | 5 min | 5 min | 24 min |
| U5 | 4v4 | 4 quarters | 6 min* | 5 min | 5 min | 24 min |
| U6 | 4v4 | 4 quarters | 6 min* | 5 min | 5 min | 24 min |
| U7 | 4v4 | 4 quarters | 10 min* | 5 min | 5 min | 40 min |
| U8 | 4v4 | 4 quarters | 10 min* | 5 min | 5 min | 40 min |
| U9 | 7v7 | 2 halves | 25 min | None | 10 min | 50 min |
| U10 | 7v7 | 2 halves | 25 min | None | 10 min | 50 min |
| U11 | 9v9 | 2 halves | 30 min | None | 10 min | 60 min |
| U12 | 9v9 | 2 halves | 30 min | None | 10 min | 60 min |
| U13 | 11v11 | 2 halves | 35 min | None | 15 min* | 70 min |
| U14 | 11v11 | 2 halves | 35 min | None | 15 min* | 70 min |
| U15 | 11v11 | 2 halves | 40 min | None | 15 min* | 80 min |
| U16 | 11v11 | 2 halves | 40 min | None | 15 min* | 80 min |
| U17 | 11v11 | 2 halves | 45 min | None | 15 min* | 90 min |
| U18 | 11v11 | 2 halves | 45 min | None | 15 min* | 90 min |
| U19 | 11v11 | 2 halves | 45 min | None | 15 min* | 90 min |
U4 and U5 are covered by the "6 and under" standard. * The bodies print different figures here: US Soccer caps a 4v4 quarter at 10 minutes while US Youth Soccer lists 6 minute quarters at 6U and 12 at 8U, and Law 7 puts halftime at up to 15 minutes with the competition setting it. Every number in the timer is editable, and your league's own schedule wins.
How coaches use it
- 1Pick the age group
The periods, the minutes and the break fill in from the standards below. Change any of them to match your league's schedule.
- 2Tap start at the kickoff whistle
The clock counts up through the period, the way soccer is kept, or down if you switch it. While it runs it asks the phone to keep the screen awake, and asks again every time you come back to the tab.
- 3Let it roll into the break
At the end of a period the phone buzzes, sounds the tone if you turned it on, and starts the break on its own. It then holds until you tap for the next period, because the referee decides when play restarts.
- 4Share the clock to the other coach
Share this clock hands the link to your messages app, or copies it when sharing is not available. Whoever opens it works the same numbers out from their own phone's clock, in step from that moment. Send it again after each break: a link sent before one holds at the end of that break, because the phone that opened it has no way to know when you restarted play.
A pause on one phone cannot reach another, and neither can the tap that restarts play after a break, so the shared link is in step from the moment it is opened rather than a clock two people can both drive. Send a fresh link after each pause and each break. The referee's watch is the one that counts.
Where these numbers come from
U6 through U12 are US Soccer's small-sided standards, which set two 25 minute halves at 7v7, two 30 minute halves at 9v9, and four quarters at 4v4 capped at 10 minutes each. U13 and up are US Youth Soccer's policy: two 35 minute halves at U13 and U14, two 40 at U15 and U16, two 45 from U17, with the Laws of the Game setting two 45 minute halves that competition rules may shorten. Halftime is 10 minutes at 7v7 and 9v9, the 4v4 breaks between quarters are 5 minutes, and Law 7 puts halftime at up to 15 minutes with the competition setting the length.
Where those bodies print different figures, the timer says so and leaves the field editable rather than picking a winner. Your league's own schedule is the rule for your game.
- Player Development Initiatives, small-sided standards (February 2017) · US Soccer, hosted by US Youth Soccer
- Small-Sided Games Manual, modified rules and diagrams (revised January 2017) · US Youth Soccer, hosted by Washington Youth Soccer
- Policy on Players and Playing Rules (December 5, 2025) · US Youth Soccer
- Part III, Game Play (age group chart) · New York State West Youth Soccer Association
- Laws of the Game, Law 7: The Duration of the Match · IFAB
Questions
- What do I set the timer to for a U10 game?
- Pick U10 and the fields fill in two 25 minute halves with a 10 minute halftime, US Soccer's 7v7 standard, which has no added time. U9 is the same. If your league's schedule prints different halves, type those minutes in instead: the schedule your league sends is what governs your game. The full 7v7 standards.
- How long is a U8 game, and why can I change the number?
- Four quarters with 5 minute breaks between them, but the length of a quarter is not one number. US Soccer caps a quarter at 10 minutes, while US Youth Soccer's own policy lists 6 minute quarters at 6U and 12 minute quarters at 8U. The timer fills in 6 minutes through U6 and 10 minutes at U7 and U8, and leaves the field editable, because the only figure that governs your game is the one your league prints.
- Do youth soccer games have added time?
- US Soccer's 7v7 and 9v9 standards say two halves with no added time, so at U9 through U12 the clock simply runs out. From 11v11 the game is played under the Laws of the Game, where the referee allows for time lost in each half, and competition rules can set the clock differently. The referee's watch is the official one; this is a sideline clock.
- What about overtime?
- US Youth Soccer's policy lists no overtime at 10U. In its tournament play a tie can go to two 10 minute overtime halves at the older groups. If your competition plays them, set the timer to 2 periods of 10 minutes and start it again. Whether there is overtime at all is your competition's decision.
- Can I use this for adult games?
- Yes. Two 45 minute halves is what the Laws of the Game set, and competition rules may shorten them, so type the minutes your league plays and the clock counts those. Halftime is up to 15 minutes under Law 7, with the competition setting the length.
Where the game is
The directory lists the fields, clubs and leagues in your city, so the team knows where it plays next week. Run a league or a field? Listing is free.
